Graveyard keeper version 1.104 download






















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That's how much we trust our unbeatable service. This special offer gives you full member access to our downloads. Take the DownloadKeeper. We want the Daily Ritual to be short, easy to achieve objectives that you can complete every day. Removed the possibility for all Moonlight Offerings to spawn in the Bloodweb. The usage of these Offerings could have a lot of impact on the lighting of each map. We needed more control over the exact lighting we decide to set in each map in order to ensure a good experience, and these offerings were making this harder.

Based on the new pricing rules of the Bloodweb , we felt that these items values were superior to what their Rarity suggested.

The add-ons Garden Rake , Prototype Claws and Paint Thinner now reduce the speed penalty during the 3 second slowdown after The Nightmare triggers the dream transition on a survivor. Prior to this update, these aforementioned add-ons were reducing the speed penalty while you continually casted.

Now these add-ons will strictly be reducing the slowdown after successfully putting a survivor to sleep. Due to the nature of this issue, it was difficult to reproduce and we will be tracking the status of the issue after this patch to confirm. Tweaked the Flashlight blinding effects on the Nightmare. Was causing slight VFX corruption. BUG FIXING Fixed an issue that caused Bloodlust display an incorrect status notification Fixed an issue that caused Kindred not to appear in the HUD Fixed an issue where Killers would experience a half second freeze after hooking a survivor Fixed an issue where only 1 perk would appear in the Bloodweb after level 25 at random Fixed an issue where the blinding effect from the Killer's point of view would build up more quickly than it should which made it impossible to avoid being fully blinded Fixed the placeholder text when viewing the Nightmares add-ons.

Fixed an issue that could cause a loss of save game when Steam services goes down. We are feeling generous this Winter season! The Winter Mystery Boxes will appear at every level of the Bloodweb, and will contain new rewards! The regular mystery box reward with higher rarity tier weighting Multiple versions of the mystery boxes will have cheaper bloodpoints costs Added a new Winter themed head customization for all original Killers Added a new Winter themed skin for the hooks, barrels and lockers in all levels Added a new Winter variation of the Chinese Firecracker item can be found in chests and in the bloodweb Added new menu and lobby music for the Winter season Added various Winter accessories snow piles, lanterns, snowman and blinking lights and added falling snow in the main menu and lobbies BALANCE Wraith Changes Changed the Wraith's Wailing Bell ringing audio to play up to 24 meters instead of map wide.

Survivors, if you hear the bell it means that the Wraith is already decloaking near you! Changed the Wraith's cloaking "woosh" sound to 40 meters, instead of infinite. Add-ons that reduced the Wraith's Wailing Bell audio range have been re-purposed for reducing the Cloaking woosh sound. Survivors, if you hear the woosh, the Wraith is near, but you are not in as much danger as when you hear the bell ringing!

The blood color returns to normal when uncloaked. Cloaking is now faster. Delay uncloaking sound by 1. Wraith's, use this delay of audio to try and surprise survivors. Increased the time it takes to Burn the Wraith out of invisibility with a flashlight from 1 second to 1.

The decloak gave a lot of room for survivors to put distance between themselves and the Wraith, with these changes Survivors should be actively looking for the wraith shimmer to get a head start. Interacting with a locker while cloaked should force the Wraith out of cloak if he finds a survivor. If he doesn't find anyone he should stay cloaked. Reduced invisibility Burnout time when a survivor flashlights a cloaked Wraith from 4 seconds to 3 Removed the quicker blind and burn modifiers from the increased flashlight beam effects against the killer, and from increased the power of the flashlight beam add-ons and items as well as simplified the text to reflect these changes Utility Flashlight, Focus Lens, High-end Sapphire Lens, Power Bulb, Intense Halogen, Odd Bulb and TIR Optic The Wraith can now damage generators and destroy pallets when cloaked.

Doing this will force the Wraith out of invisibility during the animation, and the terror radius will play at full and then fade the Wraith back into invisibility. Adjusting the uncloak movement curve, we've made it so The Wraith exits the uncloak at max speed instead of having to accelerate to max speed after the uncloak.

This effectively maximizes the Windstorm add-ons efficiency, in compensation we have increased the time it takes to uncloak. These are affected by other aura reading perks. Fixed the ground textures in Badham Preschool.

Hag players can now rebind the Teleport button, which should now prevent accidental teleports when using the Mint Rag add-on. Design Changes Blindness status effect now blocks auras of hooked and downed survivors. This has been removed. The Nurse will now have a regular lunge after blinking. NURSE: Duration of the blink now depends on the how long the player charged the blink for, rather than the distance traveled during the blink.

The time required to fully charge a blink 2 seconds , the maximum distance traveled 20 meters and the time required to cover that distance 1. Previously, her regular non-blink attack was slower than other killers due to her reduced movement speed.

NURSE: Reappearance time is now much shorter and should be occurring as she blinks, this should remove the feeling that her collision is in place before she is visible, and allow for visual feedback in order to play against The Nurse. Due to the Blink mechanic improvement, Nurse's are now able to short blink instead of being forced to blink in relation to how long they have charged.

Coupling the charge time for how long the nurse will take to displace herself will allows for survivors to always have a similar visual queue and timing to give them time to try and dodge The Nurse. This change has also enabled the Nurse to vary how far she Blinks, allowing her to blink closer when previously she would have committed to the distance she had charged. This will significantly improve the Nurse's ability to Blink. The following points will address the additional balance changes that should counter balance the improved Blink.

They will still show up under floors when a survivor is running above it. Save The Best for Last's text and functionality has been updated. The successful attack cooldown will not be lost when changing targets during a chase, and will continue to be active as long as a chase is held for more than 20 seconds.

Map Changes Added logic that limits the number of generic pallets that can spawn inside the Badham Preschool map to 3. Made the outside pallets procedural. Changed the minimum and maximum number of procedural pallets that can spawn.

Global change. Fixed an exploit on the harvester object in the farm theme. Implemented a new pallet management system that allows us to tweak the minimum and maximum number of procedural pallets that can spawn per map. Increased the minimum spawning distance between procedural pallets from 8m to 10m. Reduced the number of pallets that can spawn on the edges of the Backwater Swamp maps.

Fixed an issue that caused the Cursed status effect and debuff icon not to appear when Hex: Ruin or Hex: Huntress Lullaby were triggered Fixed an issue that caused the Nightmare's eyes to appear translucent in game Fixed an issue that caused the Upgrade button to erroneously disappear from the tally screen Fixed an issue that caused the aura of a Survivor opening an exit gate to show at the improper range when using the Wake Up!

It should now accurately display the target location for the blink. Fixed an issue with The Nurse's Plaid Flannel add-on that caused the blink indicator to display the shading used for being behind an object at all times. It will now properly display with light shading when unobstructed, and dark shading when behind an object.

This should make it clearer where the blink will land. Fixed multiple issues that blocked player movement when a survivor was on specific hooks in Treatment Theatre Fixed multiple typos in various Daily Rituals Fixed various impassable gaps in the Badham Preschool map Fixed various impassable gaps in the Coldwind Farm maps Fixed various impassable gaps in the Disturbed Ward map Fixed various impassable gaps in the MacMillan Estate maps Tentatively fixed an issue that could occasionally cause no outdoor hooks to spawn in the MacMillan Estate maps 2.

Updated various Offerings and add-on descriptions to properly reflect their behaviour in all languages. This is step one of making the speed match the animation step 2 and the Dead Hard movement easier to decipher from the killer side.

Fixed an issue with Window Vaults allowing survivors to vault faster from one side, survivors now vault at the same speed from both sides of a window. Setting a Reverse Bear Trap gives Bloodpoints instead of Starting an Ambush Dash gives Bloodpoints instead of BUX FIXING Fixed a couple of instances where the hatch spawned inside of walls in The Game map Fixed an issue that allowed The Pig to get an automatic kill when dropping a Survivor with a reverse bear trap on at the exit gate Fixed an issue that allowed player to see the Killers red stain through doors in The Game map Fixed an issue that caused The Huntress' movement speed to be too slow when cancelling a hatchet throw Fixed an issue that caused The Nurse to do the blade wipe animation after blinking and hitting a survivor.

The Nurse should now only have her fatigue stun after blinking and hitting. Fixed an issue that caused The Nurse's Lethal Blink score event to be unobtainable which prevented progress on her Daily Ritual and achievement Fixed an issue that caused some floating grass patches in the Grim Pantry map Fixed an issue that caused the game to freeze or crash when there were too many available interactions displayed in the HUD.

This was affected by the selected language which vary in length , and would cause the game to crash. Fixed an issue that caused the pallet breaking sound to play when The Pig damaged a generator Fixed an issue that prevented some players from obtaining the "Where Did They Go!? For expert players, these can be easily dismissed using the 'Hide All Tutorials' checkbox.

Feature - Added additional help text, tool tips, and improvements to various menus such as the Bloodweb, Daily Rituals, Character Info, Currencies, Shrine of Secrets, etc. Feature - Players now receive a notification the first time they are affected by another player's perks.

This was a design change made back in Doctor Cube 1. Fixed an issue that prevented The Nurse from getting stunned by a pallet during her blink. If a pallet is pulled on her, she will get stunned after her blink is complete. Dash attacks with the Pig for 30 Bloodpoints.

Starting an Ambush Dash gives 50 Bloodpoints instead of Perk Changes Borrowed Time modification: Only the survivor being unhooked will be protected by Borrowed Time and Borrowed Time is no longer a single use perk. We will monitor the usage of this perk and its function before doing further changes to Borrowed Time. Text change is currently only updated in English. BALANCE Reverted the pallet and flashlight stun changes when picking up a downed Survivor Reverted the pallet stun on a blinking nurse This change is planned to be brought back when other issues related to pallets are fixed BUG FIXES Fixed an issue that caused the chase music to play instead of the proximity music when within a Killers terror radius Fixed an issue that caused the chase music to play when being put on a hook.

It has been decided that we are keeping the lobby lighting from the Lunar Event. Content - Removed the possibility to spawn the Red Envelope Offering in the Bloodweb when the event ends. Please note, if you have one generated in the Bloodweb prior to it being disabled, it will still be there. Feature - Players now receive a notification the first time they are affected by the perk Overwhelming Presence.

In addition, the perk We'll Make It will now give a notification to the player who has been unhooked. Maybe they won't run away this time! A smaller Terror Radius will help the hag approach survivors with more time before being detected, in addition to a larger range in which she can hide her presence in range of her maximum teleport range. FEATURES Feature - Added a more thorough retry mechanism to the saving functionality and display a failure message to the user if the game is unable to process a save request for an extended period of time 30 seconds Feature - Added a new saving icon Feature - Added a warning message when a player attempts to leave the game while there is still a save command pending Feature - Added an auto-save message on the splash screen.

There are 4 different categories in which your performance is evaluated for both, Survivor and Killer. Fixed an issue that could caused the Phantasm Attack score event not to trigger Fixed an issue that could cause repaired generator audio to become corrupted in the Mother's Dwelling Fixed an issue that caused the perk Stake Out to accumulate tokens while being carried and on the hook Fixed an issue that caused the Survivors footsteps and breathing to be lower than intended.

Please note that we are still investigating some reported issues with regards to this. Fixed an issue that caused the unhook audio sounds to play during the unhook interaction rather than after Changed the sound of the hook and bear trap sabotage Fixed an issue that caused an impassable gap between a cedar tree and 2 ends of a hedge in Lampkin Lane Fixed an issue that caused scratch marks to be spawned in random parts of the environment and much further away from the survivors than intended Minor audio improvements Minor localization improvements KNOWN ISSUES All remaining clients in a match will crash when one player disconnects from the match result screen when the Killer is the Doctor Chainsaw SFX players for each attack if the Cannibal attacks immediately after using the chainsaw Successful hatchet hits will cause blood VFX to appear on the Huntress' screen.

Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.

Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up. Prior to this change, hook auras would only be displayed if the hook was hidden behind another object. Decreased the range of activation for the Killer pick up interaction Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.

Note that the Shrine of Secrets will remain empty until this update is released on all platforms. Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets. Bloodlust will now reset at the start of the Chainsaw interaction instead. All killers should now vault windows in 1. Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.

Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement Fixed an issue that caused The Shape's Vanity Mirror add-on to use the wrong description when the language was set to Polish.

Removing the curve should allow the Survivors to have more control over their character during the speed boost that is given to them after being injured. Increased the Based Intoxication time of the Afterpiece Tonic power from 1. Note that this does not actually open the exit gates, and that they will still need to be interacted with by the survivor for 16 seconds with the normal open gate interaction.

Feature - Re-designed all confirmation prompts Feature - Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials. For more details on the Upcoming content and changes, please consult the 2.

All characters now start with their 3 personal perks unlocked by default at level 1 Changed hook auras to always be visible from the Killer's standpoint while carrying a survivor. Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds Decreased the range of activation for the Killer pick up interaction Fixed an issue that caused The Wraith's red stain and terror radius to remain for several seconds after successfully cloaking.

This change gives the Wraith the bit of a boost that he needs, and also applies when damaging generators and destroying pallets. Removed the acceleration curve when the Survivor was hit by the Killer. Removing the acceleration curve should allow the Survivors to use their default acceleration and have more control over their character during the speed boost.

Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards. Updated pallets within Badham, Hospital and "map" The Game to use procedural distribution system. This should result in a more fair pallet generation. This will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.

If you want to drop a pallet from a standstill, you simply need to be on the side of the pallet that you would like to stay after dropping the pallet, and press the drop pallet interaction key. If you would like to drop the pallet on the opposite side of you, as there is no longer a vacuum to take you from one side to the other, you must run through the pallet and press the drop pallet interaction key when you are on the other side of the pallet.

Bloodlust will now reset at the start of the Chainsaw Sprint instead. We're currently in the process of changing the mechanics for the Tinkerer perk and this will result in it not affecting add-ons directly in the future. The Hag's killer stain is too pale. The Hillbilly's First Anniversary weapon doesn't display in the inventory.

For example, when a player is being healed by a different player, while a healing debuff perk is active ie: Coulrophobia , they will see the debuff applied in their HUD. All players will receive notification when the Obsession is in a chase animated Entity spikes icon.

Changed Exhaustion so it can no longer be recovered while running. The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank pools.

Brutal Strength: Brutal Strength will now increase the speed at which you damage generators in addition to pallets.

Hangman's Trick: Hangman's Trick will now reduce the bear trap re-spawn timer by 60 seconds. Predator: Changed the way scratch marks are distributed - a smaller cone rather than a longer duration. Save the Best for Last: Made the perk token based. Tokens are gained by attacking Survivors who are not the Obsession. Mangled status effects do not stack.

NOTE: Add-ons are no longer affected by this perk. Calm Spirit: Additional modifier that causes survivors to not scream in pain when: being hit, under the effects of madness or being affected by the clown's bottle.

Dark Sense: Reveal the killer's aura for 5 seconds each time a generator is completed. Added a new add-on "Trapper Sack" for the Trapper Common rarity. Start with and allows the transportation of 1 extra bear trap. Changed trap setting time to have a 0. These times cannot be modified with add-ons.

Disarm time is set to 2. Loud noise indicators for trap disarm now have global range Sabotaged bear traps will respawn after seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick. The mid phase animation has been reduced to 1. Bloody Coil: Complete rework: When a Survivor disarms or sabotages a bear trap the Survivor is injured.

Survivors are not put into the dying state when sabotaging or disarming a Bloody Coil, they can only be injured from healthy. Diamond Stone: Gave it a new name, Iridescent Stone. New mechanic where every 30 seconds one of the unset bear traps chosen at random will become set. Honing Stone: Inflicts dying upon the trapped victim if they free themselves. Logwood Dye and Tar bottle add-ons now stack Trapper Bag: Allows the transportation of 2 extra bear traps up from 1.

Increased the trap teleport range to 40 meters from 32 meters Revisited all of the Hag's add-ons. We removed all the negative effects on the add-ons, giving the Hag the bit of a buff that she needs. The mid phase animation has been reduced to 1 second, this can be modified using add-ons. This is a fix in addition to the one pushed live with 2. This means perks should no longer spawn on the first ring, and levels with 2 perks should spawn further apart rather than close together.

Exhaustion no longer recovers while running. From Rank 16 - 20, players will not lose pips or de-rank. The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank 'pools'. Increased loud noise indicator range for trap disarm from 48m to m Logwood Dye and Tar bottle add-ons now stack Sabotaged bear traps will respawn after seconds, similar to the hook regeneration.

Diamond Stone: Renamed to Iridescent Stone. Trapper Bag: Allows the transportation of 2 extra bear traps up from 1. Increased the trap teleport range to 40 meters from 32 meters The mid phase animation has been reduced to 1 second, this can be modified using add-ons. Revisited all of the Hag's add-ons.

Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP Various cosmetic adjustments and improvements BUG FIXES - PS4 Fixed an issue that caused an infinite loading screen for clients when the host of the private lobby left via invite Fixed an issue that could cause the user to be re-directed to the character select tab in the Store after selecting a character Integrated missing translations for the Curtain Call trophy pack 2.

Help Desk can be used to open a ticket with the Customer Support team. This is the place to go if you want to report an issue you have encountered in-game. Feature - Added a new score event: Safe Hook Rescue. The scoring event triggers after a Survivor has been unhooked and not downed for 10 seconds.

The Survivor that performed the hook rescue gains the points. Feature - Added a new status effect for Survivors: Broken. Survivors afflicted with the Broken status effect may not be healed past the injured health state for the duration similar to the No Mither effect.

This status is shown to other players on the character portraits in the HUD. The Broken status effect is applied to Survivors when they successfully use Deliverance to unhook themselves. Coal Tower: Adjusted the debris setups around the Coal Tower. Disassociated the pallet loops from the window loops. Disturbed Ward: Improved navigation inside the Asylum by moving debris out from the center of the hallways. Fractured Cowshed: Removed the possibility of the long-chase window to spawn.

Improved the safety of the short window close to the basement. Modified the outside debris near the basement to remove a dead-end. Adjusted totem placement. Gas Heaven: The front door is now always open. Grim Pantry: Adjusted the window spawning logic on the top floor. Groaning Storehouse: Made it impossible for one of the two long-chase windows to spawn. Increase the length of one of the long-chase window and short window loop.

Mother's Dwelling: Adjusted the spawning logic for windows and pallets. Rancid Abatoir: Changed the configuration of the guide fences when the long-chase window spawns to force players to take a longer route around the loop. Adjusted placement of two lockers. Torment Creek: Removed the possibility for two pallets to spawn in the front of the silo.

Blocked dead-end when the long-chase window doesn't spawn. Only one pallet will now spawn if the long-chase window spawns. Wretched Shop: Removed the possibility for the two long-chase windows to spawn. Removed the dead-end near the former long-chase windows. Increased the length for existing short window loops.

Moved pallets from the front of the building to the back. Adjusted hook and totem placement. Scoring criteria and Emblem results breakdown have been added to the post-match Emblem screen. This Emblem results breakdown is intended to give more clarity and transparency to the resulting outcome, and reduce the confusion and frustration that some players feel when they receive unexpected results.

These add-ons have been redesigned. Movement speed while uncloaking has been adjusted. The uncloak exit animation, which lasts 0. Time required to burn the Wraith out of cloak with a flashlight increased from 1. The Blind Warrior add-ons, which previously granted further light burn protection, have been redesigned. Revisited all of the Wraith's add-ons "All Seeing" - Blood: Survivor aura reading range increased from 10m to 12m.

Changed rarity from Uncommon to Common. While cloaked, the repair progress of generators can be determined by the intensity of their auras. Changed rarity from Rare to Common. The Wraith will uncloak completely when breaking pallets or damaging generators while cloaked. Changed rarity from Very Rare to Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked. Surprise attacks inflict survivors with aura blindness for 60 seconds.

Fresh blood marks are considerable more discernible than normal. Changed rarity from Ultra Rare to Very Rare.

Surprise attacks inflict survivors with mangled and hemorrhage until healed. The Wraith's terror radius will remains suppressed for 6 seconds after uncloaking. Bone Clapper: Changed rarity from Common to Uncommon. Survivors can no longer discern the Wailing Bell's distance or direction.

Renders the Wailing Bell completely silent. This is a fix in addition to the ones pushed live with patch 2. SCORE EVENT CHANGES: Added a score event for healing yourself or others with an insta-heal medkit add-ons The score event points for a Safe Hook Rescue for the Survivor that performed the action is The score event points for unhooking a Survivor after the generators are complete have been reduced from to The score event points for unhooking a Survivor before the generators are complete have been reduced from to UNHOOK CHANGES: Players who are being unhooked, or are freeing themselves from the hook, will not take damage from killer attacks if they are hit before they regain control of their character The animation for freeing oneself from the hook has been reduced from 2.

Various buildings were adjusted to minimize the effect of long-chase windows on main building tiles: Wretched Shop: Removed the possibility for the two long-chase windows to spawn. This would cause assets added after update 2. It should now function as it did prior to that update. Fixed an issue that caused the duration of Yamaoka's Haunting to last longer as a client Spirit killer in Kill Your Friends. Feature - Added additional information the in-game pause screen to show the offerings burnt at the start of the Trial.

Feature - Created a new rarity for event-specific offerings, items and customization outfits and pieces. Feature - Added additional progress information about the login process on the title screen. They should now be more consistent. To hit a running vault, make sure to run straight at the window with at least 2. Added new interaction prompt text for the running vault to make it more clear when to hit the input. It's pretty quick, so keep your eyes peeled.

Herman Carter laughs in the distance The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing. Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a Killer Time to hook a survivor reduced from 2 seconds to 1.

The hooking animation has been updated. They now specify a minimum number of hooks to spawn and a maximum that is allowed to spawn Hooks will now spawn at least 24 meters away from each other unless the minimum is not reached, no two hooks will be closer than 24 meters. Pallets will now spawn at least 16 meters away from each other unless they are forced by tile logic or unless the minimum is not reached, no two pallets will be closer than 16 meters.

Hill Totems are now better hidden. Added a few extra hook spawn points to various building tiles to improve the hook spawn pool which was too restricted.

In The Game map, a new corner tile may appear with a maze on the bottom floor. In The Game map, set the minimum number of pallets to In Haddonfield, all short fences white picket fences and hedge fences have holes in them.

Only tall fences can completely enclose a yard. In Lery's Memorial Institute, fixed a situation where two windows leading from the treatment room could spawn at the same time.

In Coldwind Farm maps, the slaughter tree walls have been lowered. In Pale Rose, made the layout smaller. In Grim Pantry, made the layout smaller. Improved flashlight feedback to make it clearer when the blind effect is being applied, and when a successful flashlight blind occurs. Reworked the flashlight blind effect that the Killer experiences in first person view no longer a blindingly pure white-screen effect.

New VFX are also applicable for Survivors being blinded with a firecracker item. Mangled will now increase healing time from 16 seconds to 20 seconds.

Recover is a form of healing, and is affected by the base healing time change. It now takes It previously took Previously, sabotaging with a toolbox would use 3 charges per second from that toolbox. Seeing as sabotage is no longer permanent, this efficiency penalty has been removed. Saboteur: Seeing as toolbox sabotage no longer suffers from an item efficiency penalty, Saboteur's toolbox sabotage efficiency bonus has been removed.

Chaser: Remaining within a close 16 meters proximity of a hooked Survivor will reduce the quality of this Emblem over time. Bond: Increased aura reading range for levels 1 and 2. Iron Will: Removed the stillness condition from levels 1 and 2.

Sole Survivor: Increased aura reading disruption ranges for all levels. Also, the perk icon will now show as activate when the perk is disrupting killer aura reading that would have revealed the player.

Make Your Choice: Changed the unhook range to 32 meters at all levels. Perk will stay dimmed in the HUD until at least 32 meters away from the hooked player. However, after implementing the changes and testing, we realized the result were not satisfying. Feature - Added customization filter options "Artefact" and "Event" in the Store catalog screen Feature - Added additional progress information about the login process on the title screen.

Herman Carter laughs in the distance Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a Killer Time to hook a survivor reduced from 2 seconds to 1. They now specify a minimum number of hooks to spawn and a maximum that is allowed to spawn Hooks will now spawn at least 20 meters away from each other unless the minimum is not reached, no two hooks will be closer than 20 meters.

They now apply a modifier to the minimum and maximum hooks allowed. Tweaked the Pallet Density for each map. The minimum distance between pallets are now either 14m, 16m, 18m or 20m.

In Coldwind Farm maps, reworked the Slaughter Tree. Made the loop smol and added a blocker in front of the vault to give the loop a preferred direction. In Pale Rose, made the layout smaller and moved the Shrimp Boat tile. In Grim Pantry, made the layout smaller and added a Dock tile. Added a hook to the top floor of the Thompson House.

Event specific hooks can no longer be sabotaged by Survivors. Being within 8m greatly increases this penalty. This penalty is not applied for the first 10 seconds after a Survivor is hooked. If the Killer is currently in a chase OR there are 1 or more other Survivors within a 16m radius of the hooked Survivor, the penalty is not applied. If the hooked Survivor is the last remaining Survivor in a match, the penalty is not applied.

Saboteur has also been updated to reflect the sabotage time changes. Fixed an issue that caused the Sole Survivor perk to remain active at over 72 meters in Tier III with 3 tokens Tier 3 Fixed an issue that caused the Pig's red stain to be removed for the rest of the match after using the Ambush dash Fixed an issue that caused the Killer not to get an audio cue when a Survivor rushed out of a locker Fixed an issue that caused the Cannibal to be unable to break pallets with his chainsaw Fixed an issue that caused the top floor of the main building in the Grim Pantry map not to have any windows.

BUG FIXES Fixed an issue that would cause the interaction efficiency penalty of self-healing or sabotage to apply to other interactions if the Med-Kit or Toolbox used for the interaction would deplete. Fixed an issue that caused the Survivor camera to be placed out of world when crouch entering a locker. This issue was originally introduced with the merging of event objectives. This change will make the transition more seamless, improving the mind-game potential.

Fixed an issue that caused the Clown's gas bottles not to have an effect on Survivors' vault speed. Fixed an issue that caused event items to be erroneously removed from Kill Your Friends. Fixed an issue that caused The Spirit's husk to play a running animation after the power would end. Minor localization and translation improvements.

When active, The Legion can move at a faster rate, vault pallets, and missed attacks have a shorter cooldown. Iron Maiden: You open lockers faster. Additionally, when a Survivor exits a locker, their location is revealed, and they suffer from the Exposed status effect for a while. One morning, he got a phone call from Ormond, Alberta.

The crash of the game when you try to skip the introduction text in the first cut-scene with the gamepad will not happen again. Added a new spot to work on the desk.

Fixed sound notification of a new corpse. Some dialogues and quest titles were fixed. Now you can sell to Adam blessing commerce. Fixed disappearence of Bella's ring from the body. Some missing translation for Zombies working at Vineyard is localized now Russian. Some x resolution issues corrupting UI should be fixed.

Ocassional interactions icons disappearence is fixed. Tavern is now running fine after any Event. New corpse arrival and buffs icons should not overlap each other anymore. Few dialogues errors are fixed. Fixed the game freeze if you give Cloto the potion treatment. Fixed the shadow offset of zombie-porters. Fixed an issue in the dialogue with Gerry about the last Keeper. Missing shoulders of a downhill zombie-porter with a box have been fixed.

The impassable light from the lantern in the cemetery has been fixed. The beekeeper's jam is fixed. Available ability to automate grapes and hops growing. You can assign zombies to carry grapes and hops to the house basement. New zombie-brewery and zombie-winery added. Added missing character voices Added light from windows in rooms Added a list of all tutorial windows, and now you can see them at any time. Fixed a lot of bugs. Improved performance and optimization. Fixed disappearing dropped tech points after game re-loading.

Fixed text position in some hints. Fixed some missing translations. Well pump fix. Fixed micro-freezing for some late-game states for example, when you have a lot of zombie workers active. You can build new zombie workbenches to make zombies craft known alchemy recipes. Fixed a broken alchemy mixer object.

Fixed wrong science points display in the GUI. Added the possibility to rotate some tables. Added scrolling lists with keyboard.

Same items dropped on the ground with stick to each other into one stack. Some more Polish language fixes. Now you can manually take some water from the water pump. Other minor fixes. Changed balance for the Random text generator. Fixed some language issues mostly, Polish, thanks to Grzegorz Prusinowski. Several minor fixes. Added possibility to switch tabs in the character GUI with keys. Fixed bug displaying wrong amount of crafted items in some cases. Fixed a bug that broke a zombie when trying to put him fishing.

Fixed zombies stopping crafting crates after 1 item crafted they couldn't take the resources from a neighbor world zone. Fixed zombie crafts that uses chisels. Minor map graphics change.

Fixed zombie sawmill missing some parts after game reload. Fixed porter station gamepad controls. Fixed duplicating items in removal crafts. Fixed zombies couldn't transport coal. Added a possibility to pick up an idle courier zombie. Added "not enough space" indicator for zombie crafts. Minor GUI fixes. Zombie ore mining craft is now split into two sequenced crafts: one for the ore, other for the coal.

Made fixing tools possible without un-equipping. Fixed some language issues. Zombie sounds fix. New related questline, new crafts. Possibility to sell crates of different goods and earn money. Added the meditation garden of stones to fast-forward time. For example, game now pauses when you open the chest, etc. Fixed ingredients dissappear[sic] during alchemy.

Some other minor bugfixes Fixed bug when garden beds didn't remember fertilizers. Fixed some bugs in Spanish localization. Fixed merchant's quest when player gives him money for the garden. Fixed bug when donkey was dropping an "invisible" body.

Fixed negative grave quality calculation bug. Fixed an incense burner exploit. Language fixes. New localizations added: Italian, Polish.



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